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LIGHTING STUDIES

The Magic Forest

(01/2021)

The Magic Forest
TheMagicForest_SergiSolanes.png

The Catch

(01/2021)

The Catch

In this personal project I made a lighting inspired by a concept art from "The Last of Us Part II".

 

The challenge was to recreate a forest with some assets from the teacher.

My Work: 

  • Layout and Set Dressing

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Arnold

  • Nuke

The object of this personal project was to make a moving shot. I used the renderfarm from the university to render it.  I used some assets from Kitbash3D and the animation was made with Mixamo. 

I was inspired from a concept by Pablo Carpio. Huge thanks to you!

Link reference: https://www.artstation.com/artwork/badRko

My Work: 

  • Layout and Set Dressing

  • Texturing & Shading (Background)

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Photoshop

  • Substance Painter

  • Quixel

  • Arnold

  • Deadline Monitor

  • Nuke

One Char

(01/2021)

One Char David
EX03_One_SergiSolanes_01_entregaFINAL.pn

Film Frame "Hustle & Flow" (2005):

(01/2021)

One Char Mery
EX03_One_SergiSolanes_02_entregaFINAL.pn

Film Frame "Frozen 2" (2019):

The objective of this project was to focus on the head of a character. I recreate a frame of "Frozen 2" (2019) and one from a live-ction film, "Hustle & Flow" (2005).

I used the free models:

Mery: https://www.meryproject.com/

David: https://gumroad.com/l/zWtTC

My Work: 

  • Modeling (Character Props)

  • Texturing & Shading (Character Props)

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Photoshop

  • Substance Painter

  • Arnold

  • Nuke

The Attic

The Attic

(01/2020)

TheAtic.png

Personal project where I wanted to recreate a calm, sunny, peaceful interior lighting.

 

Thanks to Jeremy Vickery for the concept and Alex Mateo for modeling and texturing the Attic Studio scene.

 

Although the assets were already textured, I redid the textures of the chest and the wall for learning purposes.

My Work: 

  • Texturing (Chest and wall)

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Photoshop

  • Substance Painter

  • Arnold

  • Nuke

The Theater

The Theater

(12/2019)

ColorKey_.png

Personal project where I wanted to recreate the lighting of one Colorkey from the film "Sing" (2016).

 

I've modeled and textured all the background props. The model is a free rig from Truong.

Color Key "Sing" (2016):

My Work: 

  • Modeling (Background and the hat)

  • Texturing & Shading (Background and character props)

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Photoshop

  • Substance Painter

  • Arnold

  • Nuke

TheTheater_REFERENCE.png

Mery Film Frame

Mery Film Frame

(01/2020)

FilmFrame_Mery.png

The objective of this project was to recreate a frame of a live action film, so I decided to recreate a frame from the film "The Double" (2013).

I used the free model Mery, thanks to: https://www.meryproject.com/

Film Frame "The Double" (2013):

My Work: 

  • Modeling (Character Props)

  • Grooming (XGen)

  • Texturing & Shading (Character Props)

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Photoshop

  • Substance Painter

  • Arnold

  • Nuke

MeryFilmFrame_reference.png

The Orc Cave

The Orc Cave

(01/2020)

The_Cave.png

In this project the objective was to recrate a scene using the textured assets  given tu us. I've managed to make a cave with the rocks and I've posed the characters with an attack pose. 

 

 

The orc character is a free rig from Truong and the Sylvanas Wildrunner (World of Warcraft character) is from:

http://www.raythucle.com/products/sylvanas-free-maya-rig

My Work: 

  • Layout

  • Lighting

  • Rendering

  • Compositing

 

Softwares used:

  • Autodesk Maya

  • Arnold

  • Nuke

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