LIGHTING & COMPOSITING ARTIST
LIGHTING STUDIES
The Magic Forest
(01/2021)

The Catch
(01/2021)
In this personal project I made a lighting inspired by a concept art from "The Last of Us Part II".
The challenge was to recreate a forest with some assets from the teacher.
My Work:
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Layout and Set Dressing
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Arnold
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Nuke
The object of this personal project was to make a moving shot. I used the renderfarm from the university to render it. I used some assets from Kitbash3D and the animation was made with Mixamo.
I was inspired from a concept by Pablo Carpio. Huge thanks to you!
Link reference: https://www.artstation.com/artwork/badRko
My Work:
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Layout and Set Dressing
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Texturing & Shading (Background)
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Photoshop
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Substance Painter
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Quixel
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Arnold
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Deadline Monitor
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Nuke
One Char
(01/2021)

Film Frame "Hustle & Flow" (2005):

(01/2021)

Film Frame "Frozen 2" (2019):

The objective of this project was to focus on the head of a character. I recreate a frame of "Frozen 2" (2019) and one from a live-ction film, "Hustle & Flow" (2005).
I used the free models:
Mery: https://www.meryproject.com/
David: https://gumroad.com/l/zWtTC
My Work:
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Modeling (Character Props)
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Texturing & Shading (Character Props)
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Photoshop
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Substance Painter
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Arnold
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Nuke
The Attic
(01/2020)

Personal project where I wanted to recreate a calm, sunny, peaceful interior lighting.
Thanks to Jeremy Vickery for the concept and Alex Mateo for modeling and texturing the Attic Studio scene.
Although the assets were already textured, I redid the textures of the chest and the wall for learning purposes.
My Work:
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Texturing (Chest and wall)
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Photoshop
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Substance Painter
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Arnold
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Nuke
The Theater
(12/2019)

Personal project where I wanted to recreate the lighting of one Colorkey from the film "Sing" (2016).
I've modeled and textured all the background props. The model is a free rig from Truong.
Color Key "Sing" (2016):
My Work:
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Modeling (Background and the hat)
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Texturing & Shading (Background and character props)
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Photoshop
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Substance Painter
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Arnold
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Nuke

Mery Film Frame
(01/2020)

The objective of this project was to recreate a frame of a live action film, so I decided to recreate a frame from the film "The Double" (2013).
I used the free model Mery, thanks to: https://www.meryproject.com/
Film Frame "The Double" (2013):
My Work:
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Modeling (Character Props)
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Grooming (XGen)
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Texturing & Shading (Character Props)
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Photoshop
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Substance Painter
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Arnold
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Nuke

The Orc Cave
(01/2020)

In this project the objective was to recrate a scene using the textured assets given tu us. I've managed to make a cave with the rocks and I've posed the characters with an attack pose.
The orc character is a free rig from Truong and the Sylvanas Wildrunner (World of Warcraft character) is from:
http://www.raythucle.com/products/sylvanas-free-maya-rig
My Work:
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Layout
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Lighting
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Rendering
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Compositing
Softwares used:
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Autodesk Maya
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Arnold
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Nuke